We start off with the viewing of two acclaimed, imaginative Pixar shorts: La Luna and Day and Night. And then get down to business: a tabletop role-playing game the staff has just produced for Threshold, one that is expressly optimized for children, notably, resourceful children.
Daniel throws on the table a clinking bag full of Crown Merchant coins. As the kids are getting ready for a daring rescue mission, they gear up--buying with the money spells and powerful artifacts.
Traditional RPGs for teens and adults are relatively simplistic in their weapon choices. One can blast, shoot, and bludgeon one's way through most of anything. We wanted something less violent and at the same time things with more...possibilities.
And so it happens. The children rock it, as they cast one ingenious spell after another.
On the factory floor, the kids are led by employees, who are under the Worship spell, to the secretive area of the food factory. With Compulsion, a troll is made to smash a gate and gain them entryway. A door is transmuted to ice the kids subsequently melt with hot booger-broth. A bridge made of compressed air is brought to bear. And hot air balloon with midgets steering it with wooden oars comes crashing down with the successful launch of super-lead pellets.
The kidnapped child is Teleported out of his cage and Claire grabs him, leaving the building. She finally puts an end to the fighting as she launches a Foul Smelling Bomb forcing everyone to flee and bring the mission to a resounding, gassy success.